Choice audit
Digital Life
Compare common 30-minute attention choices. These scores are especially subjective and should be read as prompts.
Digital life can connect, teach, soothe, entertain, distract, or scatter attention. Context and dose change the result.
Attention is a finite input to everything else people value: sleep, work, friendship, learning, and rest.
Common examples: Social media sessions, Doomscrolling, Streaming video, Digital hoarding.
Start with one practical comparison or scenario.
Choice audit
Compare common 30-minute attention choices. These scores are especially subjective and should be read as prompts.
Simulator
A half hour of reclaimed attention each day.
These scores are directional estimates based on transparent assumptions. They are not exact scientific measurements.
Heavy discretionary screen use can displace sleep, movement, and in-person connection.
The mechanism may matter more than the device: displacement, interruption, comparison, and loss of agency.
Moderate Digital wellbeing review placeholder